SGI VGX Texturing

david pratt pratt at TAURUS.CS.NPS.NAVY.MIL
Thu Feb 28 06:51:21 AEST 1991


Greetings,

     We are working on a 3D vehicle simulator, called NPSNET, and it is
working quite well. We have 500 vehicles moving over the terrain in
real time with texture and fog on a 4D 240/VGX. But all is not happy at
Zydaville (the town in the simulator)!  When the texturing is turned on,
with scrsubdivide set to 10 pixels, I get a polygon edge mismatch.  This
results in the clear color showing through the terrain.  It is very 
noticeable when we sail the ships on the ocean or drive/fly over large flat
areas.  I have subpixel(TRUE) on and tried polysmooth(PYSM_ON) with no luck.  
Does anybody out there in netland have any ideas? How about SGI?  

                                             Dave

-- 
Dave Pratt               pratt at cs.nps.navy.mil  (408) 646-2865
If the meek shall inherit the earth, I'm SOL!
These are my opinions, who knows what the Navy thinks.



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