Fastest way to find world -> screen mapping

Kurt Akeley kurt at cashew.asd.sgi.com
Wed Jun 12 10:03:33 AEST 1991


In article <1991Jun6.054818.29804 at cs.umn.edu>, slevy at poincare.geom.umn.edu (Stuart Levy) writes:

[stuff deleted]

|> I've wanted to do this too, with yes, destination being the frame buffer.
|> This may not be what Mr. Monks has in mind, but for example what is
|> the easiest way to draw a "wide point" -- a blob of fixed screen-space
|> size, in the location appropriate for a 3-space point, and hidden by
|> surfaces in front of it?  GL supports wide lines directly but I don't find
|> anything similar for points.  Single-pixel points can be hard to see,
|> especially on video.

The upcoming 4.0 release supports points of arbitrary size on many
platforms.  Definitely GT, GTX, and VGX.  Not sure about Personal Iris
products.

-- Kurt



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