Jim Reeds floating point simulator hacks...

utzoo!decvax!ucbvax!unix-wizards utzoo!decvax!ucbvax!unix-wizards
Tue Oct 20 21:43:39 AEST 1981


>From Schauble.Multics at MIT-Multics Tue Oct 20 21:13:58 1981
have one more disadvantage. With the standard FP simulator, you can
take the object code and execute it on a machine with floating point
(at full speed), or on a machine without (VERY slow). With those
changes, on a machine without FP, it will run (slowly) and on a
machine with it will run (slowly, since it won't use the hardware FP).

I guess each person will have to make their own tradeoff.

			Paul



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