Maze generation

Nick Crossley ndjc at hobbit.UUCP
Thu Dec 20 05:12:40 AEST 1990


In article <21945 at ttidca.TTI.COM> alter at ttidca.TTI.COM (Steve Alter) writes:
>I remember a program that generates a 2-level maze, in which passages
>can cross over each other, and to some extend, two passages can even
>run in vertical parallel because the upper one is painted narrower than
>the lower.  The generator paints such a maze by growing all branches
>simultaneously, and the graphic effect is really strange!  Rather than
>solving it, the program let's you mouse through it with no help.
>Anybody else heard of such a sadistic piece of code?

There is a standard demo/game on the Macintosh that does this.  It
provides several different 'difficulty' settings, and the more
difficult mazes do have two layers.  It was one of the first bits
of software from Apple available for the Mac after its launch,
together with games such as the Alice 'chess' game.  I have no idea
who wrote the maze program, but it might be the one you are thinking
of.
-- 

<<< standard disclaimers >>>
Nick Crossley, ICL NA, 9801 Muirlands, Irvine, CA 92718-2521, USA 714-458-7282
uunet!ccicpg!ndjc  /  ndjc at ccicpg.UUCP



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