lmcolor and lighting a surface with a scalar field

Sergio Perrone/30000 sergio at sergio.uucp
Thu Jul 26 07:28:05 AEST 1990


Well, the _easy_ way to do that is to do something like this -

draw_surface_with_shading();
translate( 0.0, 0.0, -0.01 );
draw_surface_with_grey();

That doubles your drawing time, of course, but I don't see any other fairly
easy way to do it...

Marc

--- Marc Andreessen, IBM AWD Austin, sergio at sergio.austin.ibm.com ---



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